Getting towards ubiquity
A lot of startups are eventually acquired by larger companies, with more capital and entrepreneurial clout, but why do they get smaller companies get acquired?
Normally when startups are acquired, the owners believe that, being apart of a bigger brand, a bigger eco-sphere will somehow drive them closer towards ubiquity.
But looking at historical performance of acquired companies, this is normally not the case.
Bungie
Bungie is a games company that developed many franchise games, such as (my childhood favourite) Myth, Halo and most recently, Destiny. Doing a bit of research, Bungie was acquired by Microsoft in June 19, 2000, when Halo was still being developed. Why was Bungie acquired by Microsoft?
Reading the following source, [link], “just follow the money” is a prominent theme for investigating at the underlying reasons.
Originally, showcased in July 1999, at Macworld Conference & Expo, Halo was intended to be a real-time strategy game for desktop operating systems, but later changed to a third-person action game.
Given that the dot-com bubble was during the period 1995–2000, with the NASDAQ stock market peaking in March 2000 at 5,132.52. The NASDAQ then proceeded to move down to the 3000 range to June 2000, almost losing 40% from the period high.
Due to the exuberant nature of dot-com companies, the market was becoming wary of the profitability and strength of digital companies due to their lax spending habits, especially considering how many companies were going bankrupt (or were participants to accounting scandals).
As market sentiment became more and more predominantly negative, it would be sufficient to suggest that gaining extra investment for Bungie, especially before their initial release of Halo would have been a difficult task. If Bungie was in financial difficulty in 2000, it would’ve made sense to have partnered with a large games distributor/publisher, and Bungie even took a stab at working with a large publisher at the time (Take2) [link].
However, it turns out that the partnership didn’t work out.
In 1999–2000, there were four companies that would have caused a lot of hype within the “console war” rumour mill, with the top three; Microsoft (Xbox), Sony (PS2), and Nintendo (Gamecube). I wouldn’t consider Sega (Dreamcast) as a major player at the time since it lacked the physical hardware capabilities that lagged behind the other competitors.
As according to the bungie.net link, Halo couldn’t even be run on PS2. They did however, have a partnership deal with Activision, but it was the lure of working on a new console that drew then into working with Microsoft.
Given that Microsoft had already a lot of capital resources into their games system it would’ve been hard not to accept, especially given market circumstances.